![]() Horror doesn't attract rads for 3 seconds after using the beam, but walking over the rads will pick them up. Enemies killed with the beam will drop back all rads you used to deal damage, to refill your meter up to its original state. It can't be deflected, but gets negated by Shielders. The beam gets wider the longer you shoot it, dealing more damage and covering more space as a result. Beam particles get cleared in a small area where an enemy projectile was destroyed, which means you lose the rads used to fire those beam particles. The beam can also destroy enemy projectiles. Each particle does one damage, which means the beam does 30 damage per second. ![]() The experience usage does not dip into previous levels that radiation was already used for mutations. Horror's special shoots a green beam of tightly packed particles, using your Rads (experience) as ammo.
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